Model the Training Time & Cost on GCP based on model parameters without no memory and disk considerations.
Find correlations between various model parameters linking them to Cost
Extendable to multiple GPUs to create a larger database of the model parameterizations vs. training time
Cost & Availability of GPUs is a big concern which can be resolved using a benchmarking calculator
Developed a novel multi-modal Deep model for 3D Tracking; outperforms state of the art (1.3% better)
Improvement on natural (Human3.6M) & synthetic (SURREAL) datasets; using Coord Conv. & Seq. Models
Successfully tracked Yoga (own dataset) with occlusions and body extensions not possible with SotA
Submitted a paper titled Improved 3D Human Pose Estimation using RGB & Depth Data to WACV '20
Developed novel algorithms for liver segmentation in T1 MRI using layer based region growing (70% D.C.)
Used statistical analysis (histograms, skewness, kurtosis) to develop a toolbox for early cancer detection
Clinical prospects include early diagnosis & monitoring of Hepatocellular Carcinoma prone patients
Authored abstract titled Automated Segmentation of Lesions in Liver Using T1 MR Imaging presented at ISMRM Workshop on Quantitative Body Imaging, 2018
Developed embedding space based, random forest based and one-vs-all based extreme classifiers on Ads9M dataset (9M labels, 2M features), with 0.11 mean propensity F1 score
Developed a sentence selection & rewriting tool, to generate fast abstractive summaries using an encoder-abstractor-decoder Reinforced Learning based network. Improved abstractiveness score (5% more novel n-grams) on CNN/Dailymail Dataset, using multi-sentence input to abstractor
Analysed the performance of WebAssembly vs Native code (Polybench suite compiled with emscripten)
Analysis using Wasabi Toolkit (execution time, instruction mix & count and hot code identification)
Experimented with modern browsers (Chrome, Firefox, Safari) as well as multiple Optimization Levels
Generated the dynamic instruction trace of WebAssembly and translated it to it's equivalent x86 format
Extended functionality of Xv6 to include IPCs (unicast & multicast) and created a distributed algorithm
Implemented Maekawa's algorithm for mutual exclusion; Jacobi's algorithm for steady heat distribution
Virtualization using a container with process, memory & file system isolation & a virtual process scheduler
Created a document parser to convert a given HTML document into its equivalent LaTeX document
Wrote a lexer (using ply-lex) to generate a string of tokens from a given HTML document
Parsed these tokens using Yacc grammar (ply-yacc) to generate an Abstract Syntax Tree of HTML
Converted to an equivalent LaTeX AST, to generates a LaTeX document, which can compile to a PDF
Implemented a fast algorithm to create a KD-Tree with large amounts of data and a query mechanism
Incorporated search techniques (Point, Range & k-Nearest Neighbour) using a Min Bounding Rectangle
Created a version of the 1980s arcade game Zaxxon in Unity 3D with modern graphics and animations
Incorporated terrains, obstacles, enemies & powerups. Designed and implemented a graphical HUD
Increased difficulty with patrolling sentries and homing missiles (using 1st-order intercepts)
Pseudo-random distribution for obstacle placement and selection, no two playthroughs the same
Modelled the rendering pipeline (quadric, plane, polygon objects etc.), material properties & light conditions
Incorporated a Local & Global Illumination Model (Phong Model) with reflections, refractions and shadows
Implemented spatial anti-aliasing using square-grid supersampling, to reduce jaggies in output image
Modelled skier as hierarchical model using OpenGL primitives, defining key frames and animation of skier using interpolation. Intractably changed speeds, camera positions & path models. Added support terrain objects, multiple skiers and collisions
A medium-depth dive into zk-SNARKS and privacy solutions (coins & tumblers)
A literature review of state of the art methods for various settings of the online convex optimization problem
A method of introducing deterministic relationships into the probabilistic model of causal calculus
Developed a scalar method finite element solver to obtain the model electromagnetic solutions to different waveguides. Co-author: Nayantara Mudur
Unpacking the European Refugee Crisis using Science and Technology Studies tools. Co-author: Akash Varshney
Using the Science and Technology Studies framework as a lens to observe the role and impact of DDT. Co-author: Akash Varshney
An analysis of how The Balcony by Jean Genet portrays social structures in our community, blurring the lines between illusion and reality & changing our fundamental understanding of societal interactions
An study of sidekicks in Detetive Fiction and their importance to the narrative technique